Back to Home

My Philosophy

Thoughts on growth, mindset, and leadership

I'm a fan of momentum, not perfection. Learn quick, update your beliefs, and keep moving. Most wins come from staying in the game long enough to compound. That's why my philosophy starts at the root:

Endure.

Endure boredom while you practice. Endure discomfort while you grow. Endure uncertainty while you decide. If you can stay in hard things longer—calm, curious, and consistent—you give compounding a chance to work in your favor.

How I organize it

  • Learn – read, listen, observe. Assume you might be wrong; hunt better models.
  • Adapt – change your mind fast when the data says so. Be less wrong each week.
  • Focus – do fewer things, deeper. Protect long, quiet blocks for real work.
  • Systems – habits > hype. Track a few metrics. Review weekly. Iterate.
  • People – your circle is your environment. Choose friends who want you to win.
  • Recovery – sleep, training, and time off are performance tools, not rewards.
  • Legacy – share what works. Teach, document, and leave the ladder down.
Endure
Endure — the core that lets compounding work.
Learn — read, listen, observe, test.
Adapt — update beliefs quickly; be less wrong.
Focus — fewer things, deeper work.
Systems — habits, cadence, and a few metrics.
People — choose a circle that wants you to win.
Recovery — sleep, training, time off as tools.
Legacy — teach and document what works.

Innovation (Optional: Going Rationally Extreme)

When your base is solid—skills, systems, people, recovery—some people feel a pull to go further. If you have the wiring for obsession or extreme dedication, channel it rationally. Innovation is simply growth with intent: testing better ways to create value without burning the engine that powers it.

My stance

  • Be bold, not blind. Run hard ideas, but instrument them. If it works, scale; if not, revert fast.
  • Respect momentum. Don't wreck what feeds you. Protect core cashflow and customer trust while you explore.
  • Rational extremity. Go deep where the payoff compounds (quality, speed, distribution, UX)—but put guardrails on risk.
  • Growth limits exist. Some domains have a "balanced zone." Know when more growth breaks the system.
  • Less wrong over time. Treat innovation as a loop: hypothesize → test → measure → decide → document.

A simple innovation loop I use

  1. Define the bet. One sentence: the change, who it helps, expected upside, acceptable downside.
  2. Set tripwires. Metrics and timebox that decide keep/kill. Examples: win-rate, cycle time, NPS, CAC/LTV.
  3. Protect the core. Ship behind a flag, to a slice of users, or off-peak. Keep baseline service untouched.
  4. Decide fast. If signals are mixed, iterate once. If still mixed, revert and write down the lesson.
  5. Document & teach. Innovation that isn't shared dies with the project. Write the play so others can run it.

Where innovation fits in my model

In the bullseye, Endure is the core. The next rings—Learn, Adapt, Focus, Systems, People, Recovery—keep me in the game.Innovation is an outer ring you opt into. It's for seasons when capacity is high and the upside warrants the push.